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Dnd 3.5 dragonlance knightly orders of ansalon
Dnd 3.5 dragonlance knightly orders of ansalon













dnd 3.5 dragonlance knightly orders of ansalon

Those taking the test can bring their companions with them, but the challenges will be scaled upward to compensate for their presence. The test must also include a lethal danger of a Challenge Rating equal to the wizard's own level. A character should be challenged in some way by someone thought to be a friend or ally. Character must solve problems and defeat foes by casting every spell they know at least once. Each test should include at least three problems solved by the wizard's knowledge of magic and its use. Each Test of High Sorcery is unique, specially designed for the individual taking it. The threat of death does much to dissuade those who are only peripherally interested in magic. Failure means death, for wizards judge that it better that an unfocused or undisciplined student should die before achieving a position where his magic could harm innocent people. Special: Test of High Sorcery: One of the traditions established by the First Conclave was the institution of a Test of High Sorcery, that would test the dedication of any student who wanted to master the art of magic. Spellcasting: Ability to prepare and cast 2nd-level arcane spells, specialized in a school of magic: Abjuration or Divination (White Robe), Illusion or Transmutation (Red Robe), Enchantment or Necromancy (Black Robe). Alignment: Any evil(Black Robe), good (White Robe), or neutral(Red Robe).įeats: Spell focus (any), any two Item Creation or Metamagic feats.















Dnd 3.5 dragonlance knightly orders of ansalon